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Company: Electronic Arts, Red Crow Studio, July 2014-present
Role: Designer and Product Owner, The Simpsons: Tapped Out (12/16-present)
Summary: Create concepts, visual wireframes, and complete designs for Live Update contents, including: writing dialogue, writing new feature systems, introducing new characters, new mini-games, and new town-building content. Responsible for 3 different updates in varying levels of production by managing backlog and guiding team through sprints. Work closely with Production and Licensing team to enable strong relationships between IP and game dev team. Maintain KPIs and engagement goals.
Role: UX Designer, Confidential Project (11/15-12/16). Cancelled.
Summary: Work collaboratively with feature designers to create a robust and intuitive framework for a brand new mobile game. Assist in fleshing out game designs to create intuitive experiences. Collect player data to develop gamer personas, use Adaptive Path methods to create user journeys, conduct Player tests, and translate those findings into actionable points. Create all wireframes, develop a style guide, and ensure optimum functionality for all player experiences.
Role: UX Lead, The Simpsons: Tapped Out (08/14-11/15)
Summary: Create and lead the UI/UX production of interaction design and UI Flow across 4 client teams including previous client update analysis, wireframes, and prototypes in conjunction with input from the Art Director, Game Designer, and Producer. Direct embedded UI Artists on creation of assets and implementation of wireframes. Conduct user tests and create action plans for improvements on the live UI.
Company: Electronic Arts, Mythic Entertainment, October 2013-May 2014
Role: UI/UX Designer
Summary: Create and lead the production of interaction design, UI flow, and UI artwork in conjunction with input from the Art Director, Game Designer, and Producer. Work closely with Engineers in Unity to implement a functioning UI. Collaborate with Producers and UX Researchers to plan, conduct, and evaluate appropriate UX research methods. Advocate user-centric design.
Company: Electronic Arts, March 2012-September 2013
Role: UI/UX Designer, Confidential Project (01/14-05/14). Cancelled.
Summary: Create and lead the production of interaction design, UI flow, and UI artwork in conjunction with input from the Art Director, Game Designer, and Producer. Craft a UI Style Guide and UI Visuals in collaboration with Art Team to create a cohesive product. Work closely with Programmers in Unity to implement a functioning UI. Collaborate with Producers and UX Researchers to plan, conduct, and evaluate appropriate UX research methods. Advocate user-centric design.
Role: UI Designer, Prototyping Team. Various Projects (10/13-01/14)
Summary: Work alongside lead designer to craft various quick proof-of-concept game demos. Create quick and dirty functioning UI Design. Consult on Dungeon Keeper when in soft launch.
Company: PERRLA, LLC, May 2011-November 2011
Role: Web/Graphic Designer
Summary: Develop in-house graphics and websites to promote consistency in branding, maintain current website by analyzing usability and changing aspects to improve sales, and create software packaging to sell in stores.
Company: Double Diamond, May 2009-April 2011
Role: Web Development & Marketing Specialist
Summary: Develop websites from concept to launch, maintain current websites, develop branding and identity plans, work on print materials, billboards, email blasts, and an assortment of other things.
Company: Carrier Studios, May 2007-present
Role: Freelance Designer & Developer
Summary: Create print collateral for existing brands, consult on blogs and websites, design graphics for web, design logos, administrate servers, and slice and code Photoshop files into websites.
Company: Middle TN Anime Convention & Geek Media Expo, May 2010-May 2011
Role: Director of Visual Communications
Summary: Completely volunteer-based, designing the convention websites, press kits, tickets, programs, logos, ads, and downloadables.
Company: Emma, LLC, January 2009-May 2009
Role: Graphic Design Intern
Summary: Work on email blasts, help designers with workflow, and troubleshoot HTML
B.F.A in Design Communications, emphasis in Web Development
summa cum laude
Activities: Philologoi (philosophy club), Phi Sigma Tau (philosophy honor society), Alpha Chi (academic honor society), and Art Student Council
Content © 2017 Alison Carrier